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Storytelling systems: constructing the innerface of the interface

机译:讲故事系统:构造界面的内表面

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Although recent years have seen an explosion in educationaltechnology, there is still a lack of computational tools specificallydesigned to encourage exploration of identity and communication issues.Storytelling is a good medium for this type of exploration as it enablesreflection about the inner world. The paper presents a novel approach tointeractive storytelling: SAGE (Storytelling Agent GenerationEnvironment), a construction kit that supports children's creation oftheir own wise storytellers to interact with. In this system,programming is a vehicle for the transformation of ways of thinkingabout communication as well as for constructing knowledge abouttechnology. In order to encourage children's emotional engagement in theSAGE environment, the storytellers are embodied in an interactivestuffed animal-a soft interface-which is also programmable by thechildren. The paper presents some technical aspects of SAGE's design andimplementation and focuses on empirical results from research withchildren using SAGE
机译:尽管近年来教育领域出现了爆炸式增长 技术,仍然缺少专门的计算工具 旨在鼓励探索身份和沟通问题。 讲故事是这种探索的一种很好的媒介,因为它使 关于内心世界的反思。本文提出了一种新颖的方法 交互式讲故事:SAGE(讲故事的代理产生 环境),这是一个支持儿童创作的构造工具包 他们自己的明智讲故事者进行互动。在这个系统中 编程是转变思维方式的工具 关于交流以及关于知识的建构 技术。为了鼓励孩子们在情感上的参与 SAGE环境中,讲故事者体现在互动中 填充动物-一个软界面-也可以通过 孩子们。本文介绍了SAGE的一些技术方面的设计和 实施,并着重于研究的实证结果 儿童使用SAGE

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