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Immersive Interaction Paradigms for Controlling Virtual Worlds by Customer Devices Exemplified in a Virtual Planetarium

机译:沉浸式交互范式控制虚拟天文中的客户设备控制虚拟世界

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This work provides an insight into the basics of 3D applications in conjunction with various customer devices. In this case, the application is a 3D planetarium of our solar system for a museum. The aim is to create a concept for intuitive and immersive navigation through the virtual planetarium using inexpensive Customer Devices. Visitors should be able to move freely and easily in the solar system. Here, the visitor should be able to focus on the simulation and not quickly lose interest in the complex control application. For this similar approaches and previous research are examined and a new approach is described. As low-cost customer devices, the controller of the Nintendo Wii (Wiimote) and current smartphones are considered in this work. A detailed analysis of these devices is an integral part of this work. Based on the selected devices, there are various possibilities for interaction and resulting interaction concepts. For each device, a concept will be developed to meet the identified needs.
机译:这项工作与各种客户设备结合使用了对3D应用的基础知识了解。在这种情况下,该应用程序是我们太阳系的3D天文馆,适用于博物馆。目的是通过使用廉价的客户设备来创建通过虚拟天文馆的直观和沉浸式导航的概念。游客应该能够在太阳系中自由而轻松地移动。在这里,访问者应该能够专注于模拟,并且不会在复杂的控制应用中迅速失去兴趣。对于这种类似的方法和先前的研究,描述了一种新的方法。作为低成本客户设备,在这项工作中考虑了Nintendo Wii(Wiimote)和当前智能手​​机的控制器。对这些设备的详细分析是这项工作的一个组成部分。基于所选设备,存在各种交互和产生的交互概念的可能性。对于每个设备,将开发一个概念来满足所识别的需求。

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