首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
【24h】

Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study

机译:沉重的虚拟环境和神经调味症患儿康复的可穿戴触觉装置:单盲随机控制交叉试点研究

获取原文
       

摘要

The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD). A two period cross-over design was adopted for determining the differences between the proposed therapy and a conventional treatment. Eight children were randomized into two groups: one group received the VERA treatment in the first period and the manual therapy in the second period, and viceversa for the other group. Children were assessed at the beginning and the end of each period through both the Nine Hole Peg Test (9-HPT, primary outcome) and Kinesiological Measurements obtained during the performing of similar tasks in a real setting scenario (secondary outcomes). All subjects, not depending from which group they come from, significantly improved in both the performance of the 9-HPT and in the parameters of the kinesiological measurements (movement error and smoothness). No statistically significant differences have been found between the two groups. These findings suggest that immersive VE and wearable haptic devices is a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments. Trial registration ClinicalTrials, NCT03353623.
机译:过去十年已经看到了使用虚拟现实的康复治疗的出现。使用这种技术的一个优点是通过以严肃的游戏形式的环境和任务来创造积极动机的潜力。本研究的目的是确定沉浸虚拟环境和可穿戴触觉装置(VERA)用于脑瘫(CP)和发育衰退(DD)中上肢恢复恢复的疗效。采用了两期交叉设计来确定所提出的治疗和常规治疗之间的差异。八个孩子随机分为两组:一组在第一期接受了Vera治疗,第二个时期的手动治疗,以及其他组的伏赞尔斯。通过在实际设定场景中执行类似的任务期间获得的九个孔PEG测试(9-HPT,主要结果)和运动学测量,在每个时期的开始和结束时评估儿童。所有受试者,不取决于它们来自哪个组,在9-HPT的性能和运动学测量的参数中,显着改善(运动误差和平滑度)。两组之间没有发现统计学上的显着差异。这些发现表明,沉浸式VE和可穿戴触觉装置是一种可行的常规治疗方法,用于改善神经大通障碍儿童的上肢功能。试验登记临床节,NCT03353623。

著录项

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号