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Immersive Interaction Paradigms for Controlling Virtual Worlds by Customer Devices Exemplified in a Virtual Planetarium

机译:通过虚拟天象馆中的客户设备控制虚拟世界的沉浸式交互范例

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This work provides an insight into the basics of 3D applications in conjunction with various customer devices. In this case, the application is a 3D planetarium of our solar system for a museum. The aim is to create a concept for intuitive and immersive navigation through the virtual planetarium using inexpensive Customer Devices. Visitors should be able to move freely and easily in the solar system. Here, the visitor should be able to focus on the simulation and not quickly lose interest in the complex control application. For this similar approaches and previous research are examined and a new approach is described. As low-cost customer devices, the controller of the Nintendo Wii (Wiimote) and current smartphones are considered in this work. A detailed analysis of these devices is an integral part of this work. Based on the selected devices, there are various possibilities for interaction and resulting interaction concepts. For each device, a concept will be developed to meet the identified needs.
机译:这项工作提供了与各种客户设备结合使用的3D应用程序基础知识的见解。在这种情况下,应用程序是博物馆的太阳系的3D天文馆。目的是创建使用便宜的客户设备在虚拟天象馆中进行直观和沉浸式导航的概念。参观者应该能够在太阳系中自由且轻松地移动。在这里,访问者应该能够专注于仿真,而不会很快对复杂的控制应用失去兴趣。对于这种相似的方法和以前的研究进行了审查,并描述了一种新的方法。作为低成本的客户设备,这项工作考虑了任天堂Wii(Wiimote)的控制器和当前的智能手机。这些设备的详细分析是这项工作的组成部分。基于选定的设备,存在各种交互方式和由此产生的交互概念。对于每个设备,将开发一个概念来满足已确定的需求。

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