首页> 外文会议>International Conference on Computer and Informatics Engineering >Fun Learning with Flashcard using Augmented Reality for Learning Daily Prayers of Kindergarten Students
【24h】

Fun Learning with Flashcard using Augmented Reality for Learning Daily Prayers of Kindergarten Students

机译:利用增强现实学习幼儿园学生的日常祈祷

获取原文

摘要

Prayer learning is one of the biggest contributors to improving early childhood memorization skills. Prayer learning for kindergarten students is still monotonous and unattractive. Especially during the C-19 pandemic, students cannot memorize together with their classmates. Therefore, there is a need for learning media that can help students to learn and memorize with fun and interesting. The purpose of developing daily prayer learning media by utilizing Augmented Reality (AR) based flash card images is to make it easier for kindergarten students to learn more interesting and interactive prayers. The flash card is an AR marker that can be scanned through the application and brings up videos and 3D animations of daily prayer learning. That way, students become more interested in having interactive multimedia assistance. Media development is carried out with the waterfall method, which is preceded by the need analysis to trials application. Media testing was carried out by individual testing using a questionnaire with two aspects, namely software engineering aspects and visual communication aspects. Overall, media development is in accordance with user needs and can run well on the Android smartphone platform. Based on the results of the media expert’s validation, this media was declared valid with a value of the software engineering aspect and the visual communication aspect of 86%. In the future, a large-scale trial will be conducted to determine the effectiveness of the learning implementation using this media.
机译:祷告学习是提高幼儿记忆技能的最大贡献者之一。幼儿园学生的祈祷学习仍然单调而且没有吸引力。特别是在C-19大流行期间,学生不能与同学们一起记忆。因此,需要学习媒体,可以帮助学生学习和记住乐趣和有趣。通过利用基于增强现实(AR)的闪存卡片图像开发日常祷告学习媒体的目的是让幼儿园学生更容易学习更有趣和互动的祈祷。 Flash卡是AR标记,可以通过应用程序扫描,并为日常祷告学习的视频和3D动画扫描。这样,学生对互动多媒体援助更感兴趣。媒体发展是用瀑布法进行的,其前面是需要分析试验申请。媒体测试是通过使用调查问卷的个人测试进行的,即软件工程方面和视觉通信方面。总体而言,媒体开发符合用户需求,可以在Android智能手机平台上运行良好。根据媒体专家验证的结果,此媒体已宣布有效,软件工程方面的值和86%的视觉通信方面有效。将来,将进行大规模试验以确定使用此媒体的学习实现的有效性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号