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The New Architecture of Realcourse

机译:真实课程的新架构

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摘要

Realcourse by Zhang Jinyu and Li Xiaoming (2004) is a distributed digital content (including video) publishing and delivering platform deployed on Internet, with over 20 servers across cities in China. It is supported by the ChinaGrid. For the past two years, Realcourse has proven itself a great success for having accumulated over 3000 hours of university lecture videos and servicing about ten thousand video streams a day. Nevertheless, we realize two design limitations that will impair the scalability while the system grows to its next level. In this paper, after a brief introduction of the limitations, a new architecture and operational mechanism are described in details together with an elaboration of the design philosophy behind it. One key point is emphasized that the straightforward application positioning at non-critical video publishing and delivering greatly reduces the strictness of consistency requirement of Realcourse, which leads to a different architecture from some traditional distributed file systems such as Sprite , NFS and AFS . In this architecture, the "proximity rule" is the fundamental design goal which requires that in most cases the video is delivered to the user from the "closest" sever and of better performance
机译:张金玉和李晓明(2004)的Realcourse是部署在Internet上的分布式数字内容(包括视频)发布和交付平台,在中国的城市中有20多个服务器。它由ChinaGrid支持。在过去的两年中,Realcourse已证明自己取得了巨大的成功,它累计了3000多个小时的大学讲座视频并每天为大约一万个视频流提供服务。尽管如此,我们意识到有两个设计局限性,这些局限性会在系统扩展到下一个级别时损害可伸缩性。本文在简要介绍了局限性之后,详细描述了新的体系结构和操作机制,并详细阐述了其背后的设计理念。需要强调的一个重点是,直接定位于非关键视频发布和交付的应用程序大大降低了Realcourse一致性要求的严格性,从而导致其架构不同于某些传统的分布式文件系统(例如Sprite,NFS和AFS)。在这种体系结构中,“接近规则”是基本的设计目标,它要求在大多数情况下,视频是通过“最接近”的服务器交付给用户的,并且具有更好的性能

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