首页> 外文会议>Digital Game and Intelligent Toy Enhanced Learning, DIGITEL, 2008 Second IEEE International Conference on >Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning
【24h】

Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning

机译:大型多用户在线游戏:有效的学习合作活动的出现

获取原文

摘要

The features and potential of MMOGs to constitute environments for collaborative problem solving activities for learning are the main focus of this paper. Principles from the area of CSCL, problem-solving, cognition and learning can be applied to the design of an educational MMOG so as for effective interactions and collaboration among the players to be fostered. We attempt to propose a framework for the investigation and design of effective collaborative problem solving tasks within MMOGs.
机译:MMOGS构成协作问题环境的环境的特征和潜力,解决学习活动是本文的主要焦点。来自CSCL领域,解决问题,认知和学习领域的原则可以应用于教育MMOG的设计,以便在要培养的球员之间进行有效的互动和合作。我们试图提出一个框架,用于调查和设计MMOGS中的有效协同问题解决任务。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号