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Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts

机译:使用混合教学法框架指导游戏在非正规环境中的应用

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The Refugee Interactive Skills for Employment (RISE) project aims to make use of games-based applications to engage with refugees in identifying and combating barriers to employment. The project has performed research into issues faced by EU refugees when seeking employment and has worked with these refugees to co-develop games-based learning (GBL) applications to improve the employability of refugees in the UK, Ireland and Germany. Training resources developed as part of this project include detailed specifications of learning outcomes, adaptations of existing curricula and serious games presented as either desktop or mobile applications. These resources now require careful organisation and publication as part of a 'Trainer's Handbook' to provide guidance for using the project results in a blended and flexible learning approach. Previous studies have aimed to consolidate these materials into a single educational framework which requires careful consideration of the social, educational, organisational and technological issues associated with embedding games in education. Previous work such as the Virtual Portal for Interaction and ICT Training for People with Disabilities (VIPI) project has created an online 'portal' of resources using a blended pedagogical framework to maximise learning and to provide a package that caters for the needs of a wide variety of users. This 'Handbook' provides a blueprint on how to optimally use the developed platform (including its tools, services, training material and games) and integrate it within current training practices. This paper will discuss how the VIPI framework has been adapted as part of the RISE project. The paper will summarise how the four dimensions (Educational, Social, Organisational, Technical) of the VIPI pedagogical framework have been updated to facilitate the delivery of the RISE games and curriculum modules, in particular those related to vocational skills and intercultural communication. The content o- these modules provides nuanced learning for the target group of refugees, whose needs warrant specific orientation. Finally, a summary of the RISE Trainer's Handbook will be presented to highlight areas of good practice when applying GBL within employability focussed educational initiatives.
机译:难民互动就业技能(RISE)项目旨在利用基于游戏的应用程序与难民互动,以发现和消除就业障碍。该项目对欧盟难民在寻求就业时面临的问题进行了研究,并与这些难民合作开发了基于游戏的学习(GBL)应用程序,以提高英国,爱尔兰和德国的难民的就业能力。作为该项目的一部分开发的培训资源包括详细的学习成果说明,对现有课程的改编以及以桌面或移动应用程序形式出现的严肃游戏。现在,这些资源需要认真组织和发布,作为“培训师手册”的一部分,以提供在混合而灵活的学习方法中使用项目结果的指导。以前的研究旨在将这些材料整合到一个单一的教育框架中,这需要仔细考虑与将游戏嵌入教育相关的社会,教育,组织和技术问题。以前的工作(例如,交互式交互虚拟门户网站和残疾人ICT培训(VIPI)项目)使用混合的教学框架创建了在线资源“门户”,以最大程度地学习并提供可满足广泛需求的软件包各种各样的用户。该“手册”提供了有关如何最佳利用已开发平台(包括其工具,服务,培训材料和游戏)并将其整合到当前培训实践中的蓝图。本文将讨论如何将VIPI框架作为RISE项目的一部分进行调整。本文将总结如何更新VIPI教学框架的四个维度(教育,社会,组织,技术),以促进RISE游戏和课程模块的交付,尤其是与职业技能和跨文化交流有关的模块。这些模块的内容为目标难民群体提供了细微的学习,他们的需求需要具体的定向。最后,将对《 RISE培训师手册》进行总结,以突出在以就业能力为重点的教育计划中应用GBL时的良好实践领域。

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