首页> 外文会议>IEEE Conference on Computational Intelligence and Games >Churn prediction for high-value players in casual social games
【24h】

Churn prediction for high-value players in casual social games

机译:休闲社交游戏中高价值玩家的流失预测

获取原文

摘要

Predicting when players will leave a game creates a unique opportunity to increase players' lifetime and revenue contribution. Players can be incentivized to stay, strategically cross-linked to other games in the company's portfolio or, as a last resort, be passed on to other companies through in-game advertisement. This paper focuses on predicting churn for highvalue players of casual social games and attempts to assess the business impact that can be derived from a predictive churn model. We compare the prediction performance of four common classification algorithms over two casual social games, each with millions of players. Furthermore, we implement a hidden Markov model to explicitly address temporal dynamics. We find that a neural network achieves the best prediction performance in terms of area under curve (AUC). In addition, to assess the business value of churn prediction, we design and implement an A/B test on one of the games, using free in-game currency as an incentive to retain players. Test results indicate that contacting players shortly before the predicted churn event substantially improves the effectiveness of communication with players. They further show that giving out free in-game currency does not significantly impact the churn rate or monetization of players. This suggests that players can only be retained by remarkably changing their gameplay experience ahead of the churn event and that cross-linking may be the more effective measure to deal with churning players.
机译:预测玩家何时离开游戏会创造一个独特的机会来延长玩家的寿命和增加收入。可以激励玩家留下,与公司投资组合中的其他游戏进行战略性联动,或者作为最后手段,通过游戏内广告将其传递给其他公司。本文着重于预测休闲社交游戏的高价值玩家的流失率,并尝试评估可以从预测流失模型中得出的业务影响。我们比较两种休闲社交游戏中四种常见分类算法的预测性能,每种休闲游戏都有数百万玩家。此外,我们实现了隐马尔可夫模型来显式解决时间动态问题。我们发现,神经网络在曲线下面积(AUC)方面实现了最佳的预测性能。此外,为了评估流失预测的商业价值,我们使用其中一种免费游戏内货币作为奖励留住玩家的动机,设计并实施了其中一款游戏的A / B测试。测试结果表明,在预期的客户流失事件发生之前不久就联系玩家,可以大大提高与玩家交流的效率。他们进一步表明,发放免费游戏内货币不会显着影响玩家的流失率或货币化。这表明,只有在流失事件发生之前显着改变他们的游戏体验,才能留住玩家,而交叉链接可能是应对搅动玩家的更有效措施。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号