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Decomposed cloud games: Design principles and challenges

机译:分解的云游戏:设计原则和挑战

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To support cognitive resource allocation between cloud and terminals, the cloud gaming program is segmented into a set of collaborative components that are migratable from cloud to players' terminals. In contrary to conventional software architecture, its distributed execution manner introduces new challenges in system design and implementation. In this paper, we present our principle of constructing the decomposed cloud games and discuss the research issues from the perspectives of decomposition granularity, performance evaluation and response delay.
机译:为了支持云和终端之间的认知资源分配,云游戏程序被细分为一组协作组件,这些组件可以从云迁移到玩家的终端。与传统的软件架构相反,其分布式执行方式给系统设计和实现带来了新的挑战。在本文中,我们介绍了构建分解的云游戏的原理,并从分解粒度,性能评估和响应延迟的角度讨论了研究问题。

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