首页> 外文期刊>Journal of the Medical Library Association : >“Game on!” Teaching gamification principles for library instruction to health sciences information professionals using interactive, low-tech activities and design-thinking modalities
【24h】

“Game on!” Teaching gamification principles for library instruction to health sciences information professionals using interactive, low-tech activities and design-thinking modalities

机译:“游戏开始!” 使用互动,低科技活动和设计思维方式的健康科学信息专业人员教学博彩原则

获取原文
获取原文并翻译 | 示例
       

摘要

Background: Gamification is correlated with increased motivation and engagement of learners and is increasingly being incorporated into library instruction. Opportunities for librarians to learn and practice principles of gamification can be helpful for those desiring to integrate gamification into instruction. This report describes the development and delivery of an interactive special content session at MLA ’18, the 2018 Medical Library Association annual meeting in Atlanta, Georgia, focusing on principles of low-tech game design for health sciences library classroom instruction. Case Presentation: The special content session, titled “Design, Play, Learn: A Special Content Session to Design a Game for Database Instruction,” was designed and delivered using multimodal instruction (e.g., flipped classroom, didactic component, active learning) that also incorporated principles of design thinking. A pre- and post-survey was given to all participants at the beginning and end of the session to measure confidence and desire to incorporate gamification into instruction and as a formative feedback indicator for instructors. Participants reported increased confidence and desire to use games for library instruction after participating in the session. A selection of games were uploaded to a shared content folder designed for course participants as an ongoing repository for ideas and communication. Conclusions: For librarians who are interested in integrating principles of gamification into library instruction, attending a relatively short hands-on workshop can facilitate learning and confidence around prototyping and creating games for use in library instruction. We intend to improve upon the workshop and offer it again in additional contexts, based on direct observations of the session and participant feedback.
机译:背景:与学习者的动机和参与的增加,博物化与学习者的增加,并且越来越被纳入图书馆指导。图书馆员学习和练习游戏原则的机会可能有助于那些希望将娱乐化融入教学的人。本报告介绍了2018年亚特兰大,格鲁吉亚的2018年医学图书馆协会年会MLA '18互动特殊内容会议的开发和交付,重点是健康科学图书馆教学教学的低技术游戏设计原则。案例演示:特殊内容会话,标题为“设计,播放,学习:设计一个数据库指令游戏的特殊内容会话”,使用多模式指令(例如,翻转课堂,教学组件,主动学习)设计和交付纳入设计思维的原则。在会议开始和结束时向所有参与者提供了预先和调查,以衡量纳入指导和指导员的形成性反馈指标的信心和愿望。参与者在参加会议后报告了利用图书馆教学游戏的信心和愿望。选择一系列游戏到一个共享内容文件夹,该文件夹设计用于课程参与者作为思想和通信的正在进行的存储库。结论:对于有兴趣将赌博原则集成到图书馆教学的图书馆员,参加相对较短的动手车间可以促进学习和围绕原型设计和创造用于图书馆指令的游戏。我们打算在研讨会上改进,并根据会话的直接观察和参与者反馈,在额外的背景下再次提供它。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号