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Second Life as a Medium for Lecturing in College Courses

机译:第二人生作为大学课程的授课媒介

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Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of formal research efforts that assess the impacts of an educational experience in Second Life is limited. In this paper, we present the results of a pilot study that used a quasi-experimental pretest-posttest comparison groups design to compare the experience of a Second Life lecture to a real world lecture. We found that those who attended the real world lecture performed significantly better on a posttest quiz than those who attended the same lecture in Second Life. Comments on a survey given to the Second Life students indicate that while some enjoyed the experience, students encountered many difficulties, such as problems viewing the lecture material, and a lack of constraints on avatar behavior in the educational setting.
机译:“第二人生”是一个在线虚拟世界,在学术机构中正日益流行,作为协作和远程教育的替代手段。但是,评估“第二人生”中教育经历的影响的正式研究工作数量有限。在本文中,我们介绍了一项试点研究的结果,该实验使用了准实验前测-后测比较组设计,将“第二人生”讲座的体验与真实世界的讲座进行了比较。我们发现,参加真实世界演讲的人在后测验中的表现要明显优于在《第二人生》中参加相同演讲的人。对“第二人生”学生进行的一项调查的评论表明,尽管有些人享受了这种体验,但学生却遇到了许多困难,例如在观看讲义材料时遇到问题,以及在教育环境中对化身行为缺乏约束。

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