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Learning to Cartoonize Using White-Box Cartoon Representations

机译:学习使用白盒卡通表示来卡通化

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This paper presents an approach for image cartoonization. By observing the cartoon painting behavior and consulting artists, we propose to separately identify three white-box representations from images: the surface representation that contains smooth surface of cartoon images, the structure representation that refers to the sparse color-blocks and flatten global content in the celluloid style workflow, and the texture representation that reflects high-frequency texture, contours and details in cartoon images. A Generative Adversarial Network (GAN) framework is used to learn the extracted representations and to cartoonize images. The learning objectives of our method are separately based on each extracted representations, making our framework controllable and adjustable. This enables our approach to meet artists' requirements in different styles and diverse use cases. Qualitative comparisons and quantitative analyses, as well as user studies, have been conducted to validate the effectiveness of this approach, and our method outperforms previous methods in all comparisons. Finally, the ablation study demonstrates the influence of each component in our framework.
机译:本文提出了一种图像卡通化方法。通过观察卡通绘画行为并咨询艺术家,我们建议从图像中分别识别出三个白盒表示形式:包含卡通图像光滑表面的表面表示形式,涉及稀疏色块和扁平化全局内容的结构表示形式。赛璐style风格的工作流程,以及在卡通图像中反映高频纹理,轮廓和细节的纹理表示。生成的对抗网络(GAN)框架用于学习提取的表示并将图像卡通化。我们方法的学习目标是分别基于每个提取的表示进行的,从而使我们的框架可控和可调整。这使我们的方法能够满足不同风格和不同用例的艺术家的要求。进行了定性比较和定量分析,以及用户研究,以验证这种方法的有效性,并且我们的方法在所有比较中均优于以前的方法。最后,消融研究证明了我们框架中每个组件的影响。

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