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The Relation Between Video Game Experience and Children's Attentional Networks

机译:电子游戏体验与儿童注意网络的关系

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Video games are popular in children's lives. Previous studies suggest that video games are related to children's attention. In order to further characterize this relation, especially in early childhood, we used the Child Attentional Network Test (Child-ANT), which uses reaction time to assess the three subsystems of attention, including alerting, orienting and executive control networks. Participants included 60 child video game players (VGPs) and non-video game players (NVGPs). The results showed that children's experience with video games was related to their orienting network and their executive control network. The results have implications for parents and educators, who make decisions regarding children's use of games and game-like learning technologies.
机译:视频游戏在儿童生活中很受欢迎。以前的研究表明,视频游戏与儿童的关注有关。为了进一步表征这一关系,特别是在童年早期,我们使用了儿童注意力网络测试(儿童蚂蚁),它使用反应时间来评估三个关注子系统,包括警报,定向和执行控制网络。参与者包括60名儿童视频游戏玩家(VGPS)和非视频游戏玩家(NVGPS)。结果表明,儿童视频游戏的经验与他们的定向网络及其行政控制网络有关。结果对父母和教育工作者产生了影响,他决定儿童使用游戏和游戏等学习技术。

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