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A Preliminary Study on the Game Design of Pokemon GO and Its Effect on Parent-Child Interaction

机译:口袋妖怪GO游戏设计及其对亲子互动影响的初步研究

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In today's society characterized by information explosion, the smart phone has become an indispensable convenience in modern people's lives, facilitating information inquiry, shopping, basic needs, as well as entertainment; meanwhile, it has changed people's living habits. Over the past ten or more years, there have been many game-related studies which mainly focused on online games for personal computers (PC). However, with the popularity of smart phones, mobile games have entered the new mainstream of the market. Pokemon GO is an online game that combines a mobile device with augmented reality (AR). Through their smartphone screens, players can search for cartoon and animation characters in the real world. Ranging from small children, teenagers, and middle-aged people to old people over 70 years of age, all players try to capture virtual creatures, called Pokemon. It is difficult for ordinary mobile online games to attract players of different age groups, i.e., young, middle-aged, and old players at the same time, while Pokemon GO enables a wide variety of players to participate in the game simultaneously. Therefore, this study first analyzed the game design of Pokemon GO and then explored the interactive factors involving the context where parents and children play together. The semi-structured interview was employed, with three participants interviewed. Through the interview, it was found that the game design of Pokemon GO includes the following features: 1) a user-friendly interface, 2) going outdoors, 3) association with places of interest, 4) combining games with exercise, 5) cooperative gaming with the community, and 6) highlighting festivals to attract players. As for its impact on parent-child interaction, Pokemon Go boasts the characteristics below: a) a common topic for the family, b) family members doing their cooperative gaming, c) training children to classify things and use logic, and d) fostering children's independence. Due to the foregoing factors, parent-child interaction can improve a lot. The results of this study can be referred to by game designers.
机译:在当今社会以信息爆炸为特征,智能手机已成为现代人民生活中不可或缺的便利,促进信息查询,购物,基本需求以及娱乐;与此同时,它改变了人们的生活习惯。在过去十年或更长时间,已经有许多与游戏相关的研究,主要集中在个人计算机(PC)的在线游戏。然而,随着智能手机的普及,手机游戏已进入新的市场主流。 Pokemon Go是一个在线游戏,将移动设备与增强现实(AR)相结合。通过他们的智能手机屏幕,玩家可以在现实世界中搜索卡通和动画人物。从小孩,青少年和中年人到70岁以上的老年人的范围,所有球员都试图捕捉名为口袋妖怪的虚拟生物。普通移动在线游戏很难吸引不同年龄群体的球员,即同时,年轻,中年和旧球员,而口袋妖怪可以让各种各样的球员同时参加游戏。因此,本研究首先分析了口袋妖怪的游戏设计,然后探讨了涉及父母和儿童在一起的背景的互动因素。采用半结构化面试,采访了三名参与者。通过面试,发现口袋妖怪的游戏设计包括以下功能:1)用户友好的界面,2)户外,3)与兴趣的地方,4)将游戏与运动相结合,5)合作游戏与社区,6)突出了节日吸引球员。至于其对亲子互动的影响,口袋妖怪出现了以下特征:a)家庭,b)家庭成员做合作游戏,c)培训儿童来分类事物和使用逻辑,而d)培养孩子的独立。由于上述因素,亲子互动可以改善很多。这项研究的结果可以由游戏设计师提到。

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