首页> 外文会议>ACM Conference on Human Factors in Computing Systems >Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokemon GO
【24h】

Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokemon GO

机译:基于位置的游戏中的小组互动:口袋妖怪袭击的案例研究

获取原文

摘要

Raiding is a format in digital gaming that requires groups of people to collaborate and/or compete for a common goal. In 2017, the raiding format was introduced in the location-based mobile game Pokemon GO, which offers a mixed reality experience to friends and strangers coordinating for in-person raids. To understand this technology-mediated social phenomenon, we conducted over a year of participant observations, surveys with 510 players, and interviews with 25 players who raid in Pokemon GO. Using the analytical lens of Arrow, McGrath, and Berdahl's theory of small groups as complex systems, we identify global, local, and contextual dynamics in location-based raiding that support and challenge ad-hoc group formation in real life. Based on this empirical and theoretical understanding, we discuss implications to design for transparency, social affordances, and bridging gaps between global and contextual dynamics for increased positive and inclusive community interactions.
机译:袭击是数字游戏中的一种格式,需要人群协作和/或争夺共同目标。 2017年,袭击格式在基于地点的手机游戏Pokemon Go中引入,这为朋友和陌生人提供了混合的现实体验,为亲自袭击提供了协调。 要了解这一技术介导的社会现象,我们进行了一年的参与者观察,调查了510名球员,以及25名袭击口袋妖怪的球员的访谈。 使用箭头,McGrath和Berdahl的分析镜头作为复杂系统的小组理论,我们在基于位置的攻击中确定了全球,本地和上下文动态,支持和挑战现实生活中的Ad-hoc组形成。 基于这种经验和理论理解,我们讨论了对透明度,社会随力和跨越全球和背景动态之间的透明度,社会充彩性和桥接差距的影响,以增加积极和包容性的社区互动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号