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Ubiquitous Pokemon Go: Human-Environment Relationships and the Location-Based Augmented Reality Game

机译:无处不在的口袋妖怪:人类环境关系和基于位置的增强现实游戏

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摘要

This study explores the complexity of the connection between Pokemon Go play experience and players' affection toward their physical surroundings from the environmental psychology and the media entertainment perspectives. The survey results of a stratified sample of 1,088 respondents showed that four dimensions of perceived realism-simulational realism, freedom of choice, integrated presence, and perceptual pervasiveness-positively influenced game enjoyment. Co-presence positively predicted game enjoyment while perceived crowding was negatively related to game enjoyment. Game involvement partially mediated the relationship between co-presence and game enjoyment, and game involvement also mediated the relationship between game enjoyment and place attachment. Theoretical implications on linking human behaviors and their affectional connections to physical places via the virtual gaming world are also discussed.
机译:这项研究探讨了口袋妖怪与环境心理学的身体环境与球员的关系之间的复杂性,从环境心理学和媒体娱乐视角。 1,088名受访者的分层样本的调查结果表明,感知的现实主义 - 模拟现实主义,选择自由,综合存在和感知普遍性地影响了游戏享受的四个维度。共同存在积极预测的游戏享受,同时感知拥挤与游戏享受呈负相关。游戏参与部分地调解了共存和游戏之间的关系,并且游戏参与也介导游戏享受和放置附件之间的关系。还讨论了通过虚拟游戏世界将人类行为与物理位置联系起来的理论意义。

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