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Validation of a novel personalized therapeutic virtual gaming system

机译:新型个性化治疗性虚拟游戏系统的验证

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The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).
机译:这项研究的总体目的是探索个性化虚拟游戏系统在支持和增强脑瘫(CP)儿童治疗方面的潜力。 iVG4Rehab系统(用于康复的智能治疗虚拟游戏系统)能够根据其用户的能力和治疗需求动态调整游戏参数。本文介绍了一项针对典型成长儿童的验证研究结果,这是迈向研究其增强CP儿童治疗潜力的第一步。结果表明,该游戏非常有趣,不需要付出过多的努力,并且对参与者的表现变化敏感,尤其是在轻松(无权重的精确模式)和更困难(有权重的驻留模式)的条件下。

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