首页> 外国专利> Shot validation method for video game system, involves acquiring position of quadricoptere in video image, and validating and invalidating virtual shot in case of similarity between positions and difference between positions respectively

Shot validation method for video game system, involves acquiring position of quadricoptere in video image, and validating and invalidating virtual shot in case of similarity between positions and difference between positions respectively

机译:用于视频游戏系统的射击验证方法,包括获取视频图像中四旋翼的位置,以及分别在位置相似和位置差异的情况下验证和使虚拟射击无效

摘要

The method involves displaying an image delivered by a video camera (25) embedded on a video display of an electronic entity. Ordering of a virtual shooting entered in the electronic entity is detected. A position of a virtual reticle in the video image is acquired, and a quadricoptere (53) in the image is recognized. A virtual shot is invalidated, in case of the failed recognition. Another position of the quadricoptere in the image is acquired. The virtual shot is validated and invalidated, in case of similarity between positions and difference between the positions, respectively.
机译:该方法包括显示由嵌入在电子实体的视频显示器上的摄像机(25)传送的图像。检测输入到电子实体中的虚拟射击的命令。获取视频图像中的虚拟掩模版的位置,并且识别图像中的四旋翼飞机(53)。如果识别失败,虚拟镜头将无效。获取四旋翼飞机在图像中的另一个位置。在位置之间的相似性和位置之间的差异的情况下,分别验证虚拟镜头并使其无效。

著录项

  • 公开/公告号FR2912318A1

    专利类型

  • 公开/公告日2008-08-15

    原文格式PDF

  • 申请/专利权人 PARROT SOCIETE ANONYME;

    申请/专利号FR20070000998

  • 发明设计人 SEYDOUX HENRI;

    申请日2007-02-13

  • 分类号A63F13/219;A63H30/04;

  • 国家 FR

  • 入库时间 2022-08-21 19:47:05

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