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Validation of a novel personalized therapeutic virtual gaming system

机译:验证新颖的个性化治疗虚拟游戏系统

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The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).
机译:本研究的整体目的是探讨个性化虚拟游戏系统的潜力,以支持和增强脑瘫患儿的治疗(CP)。 IVG4Rehab系统(综合性康复康复系统)能够按照其用户的能力和治疗需求动态调整游戏参数。本文介绍了常规发展儿童的验证研究结果作为调查其增强CP儿童治疗潜力的第一步。结果表明,游戏令人愉快,没有被认为需要过度努力,对参与者性能的变化敏感,特别是在容易(无重量的准确模式)和更困难的条件下(具有重量的准确模式)。

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