首页> 外文会议>IEEE Global Engineering Education Conference >The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students
【24h】

The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students

机译:视觉音乐互动艺术对理工科学生创造力的影响

获取原文

摘要

The main objective of engineering education is to cultivate students to possess capabilities demanded by industries. Of capabilities, creative thinking is the most crucial one. Generally, art-related fields are classified with high creativity while science and engineering are classified as a field dealing with numbers, calculations and realistic phenomena. However, the real-world situation is that students majoring in science and engineering need the skill of creativity to face emerging complicated engineering problems. Our question is that: can art foster creativity of students majoring in science and engineering? This study is to explore link of art and creativity of mater students in science and engineering through the experience of interactive art and aesthetic sense to realize its effect on creativity by using the Processing Software and Leap Motion to create visual and music interactive art works. The total of 70 subjects are students in Colleges of Science and Engineering and College of Electronical Engineering and Computer Science from a university in Taiwan. The research measurement tools are Abbreviated Torrance Test for Adults (ATTA) for pretest-posttest research design and the Study Preference Questionnaire (SPQ) to differentiate the cognitive styles. Using descriptive statistics, One-Sample t test, Paired-samples t test, One-Way ANOVA and Pearson Correlation etc. for statistical analysis. Our findings indicate that students in science and technology fields, their creativity falls on average standard (Creative Index, CI), not particularly outperforming. Different genders, cognition styles and different institutes and colleges of master's degree students in science and technology demonstrated also no significant differences in creativity. Nevertheless, after introducing the experience of visual and music interactive art works, it has significant effect on the creativity of students in science and technology. The study may provide a cross path of art, science and engineering in STEAM education if conducted further.
机译:工程教育的主要目标是培养学生以具备行业所要求的能力。在能力中,创造性思维是最关键的一种。通常,与艺术相关的领域具有很高的创造力,而科学与工程则属于处理数字,计算和现实现象的领域。但是,现实情况是,科学与工程专业的学生需要具有创造力的技能,才能面对新出现的复杂工程问题。我们的问题是:艺术能促进科学与工程专业学生的创造力吗?本研究旨在通过互动艺术和审美意识,探索自然科学与工程专业学生艺术与创造力之间的联系,从而通过使用处理软件和Leap Motion创作视觉和音乐互动艺术作品来实现其对创造力的影响。台湾大学的理工科学院和电子工程与计算机科学学院的学生共有70个科目。研究测量工具是用于前测验后研究设计的成人简短托伦测验(ATTA)和用于区分认知方式的学习偏好调查表(SPQ)。使用描述性统计,一样本t检验,成对样本t检验,单向方差分析和Pearson相关分析等进行统计分析。我们的发现表明,在科学和技术领域的学生,他们的创造力属于平均水平(Creative Index,CI),并非表现特别出色。不同性别,认知方式和不同硕士学位的理工科学院和学院在创造力上也没有显着差异。然而,在介绍了视觉和音乐互动艺术作品的经验之后,它对科学和技术学生的创造力产生了重大影响。如果进一步进行研究,该研究可能会为STEAM教育提供艺术,科学和工程学的交叉途径。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号