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Using Virtual Reality to Assess the Frustration Level and Its Coping Mechanisms in University Students

机译:利用虚拟现实评估大学生挫折水平及其应对机制

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Frustration is an inherent component of the day-to-day of human activity. Any blockage to reach a goal causes frustration. One of the problems we are currently facing is that tolerance to frustration in children and young people is increasingly lower, and non-adapted behavior caused by low tolerance to frustration is seen more often in the work place. The first step to avoid this problem is an appropriate detection of the capacity to adapt constructively to frustration. Among the most used tools is the Rosenzweig frustration test; although it is one of the most used test at the moment when evaluating frustration, it shows a technological gap: it is presented as drawings on paper, in the style of a comic strip. Adolescents and young people of the last generations, are used to much more dynamic representations of reality, therefore they see the test as outdated and do not react well to it. This project will adapt this test to the current technological needs and will translate it into Virtual Reality, a technological trend that has been successfully used today.
机译:挫折是人类活动日落的固有部分。达到目标的任何堵塞都会导致挫折感。我们目前面临的问题之一是,在工作场所更常见的是,在工作场所更常见的是,在儿童和年轻人挫败儿童和年轻人对儿童和年轻人的挫败感越来越低。避免这个问题的第一步是适当地检测建设性地挫折的能力。在最常用的工具中是罗斯康西格挫折测试;虽然在评估挫折时,它是最常用的测试之一,但它显示了一种技术差距:它在纸上的纸张上呈现为纸张。上一代的青少年和年轻人习惯于更具动态的现实表示,因此他们看到过时的考验,对此并不好。该项目将对当前的技术需求调整这一测试,并将其转化为虚拟现实,这是一项已成功使用的技术趋势。

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