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Using Virtual Reality to Assess the Frustration Level and Its Coping Mechanisms in University Students

机译:利用虚拟现实评估大学生的挫败感及其应对机制

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摘要

Frustration is an inherent component of the day-to-day of human activity. Any blockage to reach a goal causes frustration. One of the problems we are currently facing is that tolerance to frustration in children and young people is increasingly lower, and non-adapted behavior caused by low tolerance to frustration is seen more often in the work place. The first step to avoid this problem is an appropriate detection of the capacity to adapt constructively to frustration. Among the most used tools is the Rosenzweig frustration test; although it is one of the most used test at the moment when evaluating frustration, it shows a technological gap: it is presented as drawings on paper, in the style of a comic strip. Adolescents and young people of the last generations, are used to much more dynamic representations of reality, therefore they see the test as outdated and do not react well to it. This project will adapt this test to the current technological needs and will translate it into Virtual Reality, a technological trend that has been successfully used today.
机译:挫败感是人类日常活动的固有组成部分。达到目标的任何障碍都会导致挫败感。我们当前面临的问题之一是儿童和年轻人对挫折的容忍度越来越低,并且在工作场所更经常看到因挫败感低而导致的不适应行为。避免此问题的第一步是适当地检测建设性适应挫折的能力。 Rosenzweig挫折测试是最常用的工具。尽管它是目前评估挫败感最常用的测试之一,但它却显示出技术上的差距:它以漫画的形式作为纸上图纸呈现。上一代的青少年和年轻人习惯于用更加动态的方式来描述现实,因此他们认为测试已经过时并且对此反应不佳。该项目将使该测试适应当前的技术需求,并将其转换为虚拟现实,这是一种当今已经成功使用的技术趋势。

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