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The Constantly Evolving Freshman Engineering Course: The Case of the DualShock4 Game Controller to Increase Engagement with Laboratory Exercises for an Introductory Problem Solving Course

机译:不断发展的新生工程课程:以DualShock4游戏控制器为例,该课程以入门级的解决问题的课程来增强对实验室练习的投入

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Universities are now seeing the post-Millennial generation enrolling in freshman engineering courses. These outcome-oriented students engage with the course topics if they can see how the skills being developed can be used outside the classroom. To this end, the authors substituted a contemporary game controller, a PlayStation4 DualShock4 (DS4), for a microcontroller with sensors (Arduino Esplora) that was used in the freshman laboratory exercises to enhance the connection to the “real world” and increase engagement with the course concepts. Using laboratory scores from two consecutive fall semesters at a large, Midwestern university, the authors found the substitution of the DS4 for the Esplora had a significant positive effect on the total scores for the entire semester, as well as positive significant effect on the formalized lab reports.
机译:现在,大学看到了千禧年后一代就读新生工程课程。如果这些以结果为导向的学生可以看到如何在课堂外使用所开发的技能,则可以参加课程主题。为此,作者将现代游戏控制器PlayStation4 DualShock4(DS4)替换为带有传感器的微控制器(Arduino Esplora),该传感器用于新生实验室练习中,以增强与“现实世界”的连接并提高与游戏的互动度。课程概念。作者使用一所大型中西部大学连续两个秋季学期的实验室成绩,作者发现用DS4代替Esplora对整个学期的总成绩有显着的积极影响,并且对正规实验室也有积极的显着影响报告。

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