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Usability and Learning Effectiveness of Game-Themed Instructional (GTI) Module for Teaching Stacks and Queues

机译:游戏堆栈和队列的以游戏为主题的教学(GTI)模块的可用性和学习效果

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Computer science majors are expected to learn many concepts related to computer programming. Amongst the concepts are data structures - methods used to arrange and store program-related data. Two commonly-used data structures in computer science are stacks and queues. Traditional instruction promises to instill this knowledge in undergraduate computer science majors. However, students sometimes find it difficult to learn stacks and queues (amongst other CS-related concepts) due to the high complexity of the subject. Emerging research has been exploiting virtual reality and gaming as an educational tool. The game-like appeal that these works feature coupled with educational content motivate students to learn and help students understand that subject at hand. Research investigating educational VR has been demonstrating enhancements in students' learning experience. With this said, a game theme based instructional (GTI) module was developed to teach undergraduate computer science majors about stacks and queues. The module features gaming metaphors to help students construct their own knowledge about the two data structures. In this paper, the GTI module's design is discussed along with a user study involving 18 undergraduate students evaluating it. The user study results prove that the proposed module helps students learn stacks and queues while being satisfactorily usable.
机译:预计计算机科学专业的学生将学习许多与计算机编程相关的概念。其中的概念是数据结构-用于安排和存储与程序相关的数据的方法。计算机科学中两个常用的数据结构是堆栈和队列。传统教学有望将这些知识灌输给本科计算机科学专业的学生。但是,由于该主题的复杂性,学生有时会发现难以学习堆栈和队列(以及其他与CS相关的概念)。新兴的研究一直在利用虚拟现实和游戏作为一种教育工具。这些作品以游戏般的吸引力为特色,加上教育内容,激发了学生学习和帮助学生理解手头这一主题的能力。研究性教育VR的研究表明,学生的学习体验得到了改善。这样说来,开发了一个基于游戏主题的教学(GTI)模块,以向本科计算机科学专业的学生讲授有关堆栈和队列的知识。该模块具有游戏隐喻功能,可帮助学生构建有关这两种数据结构的知识。本文讨论了GTI模块的设计,并进行了一项用户研究,涉及18位本科生对其进行了评估。用户研究结果证明,所提出的模块可帮助学生学习堆栈和队列,同时令人满意地使用它们。

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