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Multi-contact frictional rigid dynamics using impulse decomposition

机译:脉冲分解的多接触摩擦刚性动力学

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We present an interactive and stable multi-contact dynamic simulation algorithm for rigid bodies. Our approach is based on fast frictional dynamics (FFD) [14], which is designed for large sets of non-convex rigid bodies. We use a new friction model that performs velocity-level multi-contact simulation using impulse decomposition. Moreover, we accurately handle friction at each contact point using contact distribution and frictional impulse solvers, which also account for relative motion. We evaluate our algorithm's performance on many complex multi-body benchmarks with thousands of contacts. In practice, our dynamics simulation algorithm takes a few milliseconds per timestep and exhibits more stable behaviors.
机译:我们介绍了刚体的交互式和稳定的多接触动态仿真算法。我们的方法是基于快速摩擦动力学(FFD)[14],其设计用于大型非凸刚体。我们使用新的摩擦模型,使用脉冲分解执行速度级多触点仿真。此外,我们使用接触分配和摩擦脉冲溶剂准确地处理每个接触点的摩擦,这也考虑了相对运动。我们评估我们的算法在许多复杂的多体基准测试中的性能,具有数千个联系人。在实践中,我们的动力学仿真算法每次步骤40毫秒,表现出更稳定的行为。

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