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Image Space based Particle Rendering Method:Improvement of Image Quality for Particle-based volume rendering

机译:基于图像空间的粒子渲染方法:基于粒子的体积渲染的图像质量改进

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Volume rendering is very important to analyze and understand the detailed information of large-scale volume data. However, traditional volume rendering technique is not suitable to render large-scale volume, because the time-consuming visibility sorting process is always needed. To solve this problem, particle-based volume rendering (PBVR) was proposed, and it can renderer large-scale volume data efficiently. PBVR need to generate particles before rendering. However, there are several hyper parameters in the particle generation function and improper setting of these parameters can lead to rendering artifacts. In this work, a new image space based particle rendering method is proposed. Rendering artifact can be decreased and image quality can be improved obviously with this proposed method.
机译:体绘制对于分析和理解大规模体数据的详细信息非常重要。但是,传统的体积渲染技术不适合渲染大规模体积,因为始终需要耗时的可见性排序过程。为了解决这个问题,提出了基于粒子的体绘制(PBVR),它可以有效地呈现大规模体数据。 PBVR需要在渲染之前生成粒子。但是,粒子生成函数中有几个超级参数,这些参数的设置不当会导致渲染失真。在这项工作中,提出了一种新的基于图像空间的粒子渲染方法。提出的方法可以减少渲染伪影,并且可以显着提高图像质量。

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