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Modelling user retention in mobile games

机译:模拟手机游戏中的用户保留率

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摘要

User activity in five mobile games is found to be accurately described by stochastic processes related to recurrent event models in survival analysis. We specify four simple parametric models and methods to fit them to data which specify this process within day accuracy in the individual user level. This model implies commonly used population level retention metrics: retention, rolling retention and lifetime retention. Furthermore, modelling aids in understanding the underlying phenomena generating these metrics, which is verified visually in five diverse mobile games. The model assists in obtaining analytical insight into frequency and longevity of product use and precipitates predictive modelling by forecasting their evolvement over time.
机译:发现五个手机游戏中的用户活动可以通过与生存分析中的重复事件模型相关的随机过程来准确描述。我们指定了四种简单的参数模型和方法,以使它们适合于在单个用户级别的日精度范围内指定此过程的数据。此模型暗示了常用的人口级别保留指标:保留,滚动保留和终生保留。此外,建模有助于理解产生这些指标的潜在现象,并在五种不同的手机游戏中对其进行了视觉验证。该模型有助于获得对产品使用频率和寿命的分析见解,并通过预测其随时间的演变来促进预测模型的建立。

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