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Cloud Mobile Gaming: Modeling and Measuring User Experience in Mobile Wireless Networks

机译:云移动游戏:建模和衡量移动无线网络中的用户体验

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摘要

With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich multi-player gaming using mobile devices, similar to PC-based Internet games, has tremendous potential and interest. However, the current client-server architecture for PC-based Internet games, where most of the storage and computational burden of the game lies with the client device, does not work with mobile devices, constraining mobile gaming to either downloadable, single player games, or very light non-interactive versions of the rich multi-player Internet games. In this article, we study a cloud server based mobile gaming approach, termed Cloud Mobile Gaming (CMG), where the burden of executing the gaming engine is put on cloud servers, and the mobile devices just communicate the users' gaming commands to the servers. We analyze the factors affecting the Quality of user Experience (QoE) using the CMG approach, including the game genres, video settings, the conditions of server and client, and the conditions of the wireless network. A Mobile Gaming User Experience (MGUE) model is developed and validated through controlled subjective testing. We also develop a prototype for in-service measuring MGUE, and then use it to characterize user experience achievable using the. CMG approach in a mobile cellular network. The MGUE model developed and validated in this article will be helpful for researchers and service providers to develop and assess the performance of future cloud mobile gaming techniques and services.
机译:随着移动设备和网络的发展以及移动Internet访问的增长趋势,与基于PC的Internet游戏类似,使用移动设备进行的丰富的多玩家游戏具有巨大的潜力和兴趣。但是,当前基于PC的Internet游戏的客户端-服务器体系结构(游戏的大部分存储和计算负担都由客户端设备承担)无法与移动设备一起使用,从而将移动游戏限制为可下载的单人游戏,或功能丰富的多人互联网游戏的非常轻便的非交互式版本。在本文中,我们研究了一种基于云服务器的移动游戏方法,称为云移动游戏(CMG),该方法将执行游戏引擎的负担放在云服务器上,而移动设备仅将用户的游戏命令传达给服务器。我们使用CMG方法分析影响用户体验质量(QoE)的因素,包括游戏类型,视频设置,服务器和客户端的条件以及无线网络的条件。通过受控的主观测试,开发并验证了移动游戏用户体验(MGUE)模型。我们还开发了用于在役测量MGUE的原型,然后将其用于表征使用MGUE可实现的用户体验。移动蜂窝网络中的CMG方法。本文开发和验证的MGUE模型将有助于研究人员和服务提供商开发和评估未来的云移动游戏技术和服务的性能。

著录项

  • 来源
    《Mobile computing and communications review》 |2012年第1期|10-21|共12页
  • 作者

    Shaoxuan Wang; Sujit Dey;

  • 作者单位

    Mobile Systems Design Lab Department of Electrical and Computer Engineering University of California, San Diego;

    Mobile Systems Design Lab Department of Electrical and Computer Engineering University of California, San Diego;

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  • 正文语种 eng
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