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Introductory Game Development Course: A Mix of Programming and Art

机译:游戏开发入门课程:编程与艺术的融合

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Video games have grown to a major industry. Many universities have started new programs concentrating on game development. This paper describes an introductory course for video game development, which is used for initiatives to develop a gaming minor in the undergraduate Computer Science curriculum. This course is designed to teach students all aspects in a game production cycle. We anticipate this course will engage students in computing and bring collaborative opportunities between art and computer science students.
机译:电子游戏已发展成为一个主要行业。许多大学已经开始着重于游戏开发的新计划。本文介绍了视频游戏开发入门课程,该课程用于在计算机科学本科课程中开发游戏辅修课程的计划。本课程旨在向学生教授游戏制作周期中的所有方面。我们预计本课程将使学生参与计算,并为艺术和计算机科学专业的学生带来合作机会。

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