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Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny

机译:枪支和监护人:命运中的比较集群分析和行为分析

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Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks ranging from understanding the player community to informing design and business decisions. In this paper behavioral profiles are developed for the online multiplayer shooter/role-playing game Destiny, the most expensive game to be launched to date and a unique hybrid incorporating designs from multiple traditional genres. The profiles are based on playstyle features covering a total of 41 features and over 4,800 randomly selected players at the highest level in the game. Four clustering models were applied (k-means, Gaussian mixture models, k-maxoids and Archetype Analysis) across the two primary game modes in Destiny: Player-versus-Player and Player-versus-Environment. The performance of each model is described and cross-model analysis is used to identify four to five distinct playstyles across each method, using a variety of similarity metrics. Discussion on which model to use in different circumstances is provided. The profiles are translated into design language and the insights they provide into the behavior of Destiny's player base described.
机译:在线世界的数字游戏中的行为貌相对于各种各样的任务来说至关重要,从理解球员界到通知设计和业务决策。在本文中,为在线多人射击游戏/角色播放游戏命运开发了行为型材,最昂贵的游戏迄今为止,并具有来自多种传统类型的独特的混合动力。概况基于Playstyle功能,涵盖共41个功能,在游戏中最高级别的6800多个随机选择的玩家。在命运中的两个主要游戏模式中应用了四种聚类模型(K-meansian混合模型,k-maxoids和Archetype分析):玩家与播放器和玩家与环境。描述了每个模型的性能,并使用跨模型分析来使用各种相似度量来识别各种方法的四到五个不同的游戏性。提供了在不同情况下使用的模型的讨论。概况转换为设计语言和他们提供的洞察力,他们提供了命运的播放器基础的行为。

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