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Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny

机译:枪支和监护人:命运的比较聚类分析和行为分析

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Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks ranging from understanding the player community to informing design and business decisions. In this paper behavioral profiles are developed for the online multiplayer shooter/role-playing game Destiny, the most expensive game to be launched to date and a unique hybrid incorporating designs from multiple traditional genres. The profiles are based on playstyle features covering a total of 41 features and over 4,800 randomly selected players at the highest level in the game. Four clustering models were applied (k-means, Gaussian mixture models, k-maxoids and Archetype Analysis) across the two primary game modes in Destiny: Player-versus-Player and Player-versus-Environment. The performance of each model is described and cross-model analysis is used to identify four to five distinct playstyles across each method, using a variety of similarity metrics. Discussion on which model to use in different circumstances is provided. The profiles are translated into design language and the insights they provide into the behavior of Destiny's player base described.
机译:具有持续在线世界的数字游戏中的行为分析对于从理解玩家社区到提供设计和业务决策等各种任务至关重要。本文为在线多人射击/角色扮演游戏《命运》(Destiny)开发了行为概况,《命运》是迄今为止最昂贵的游戏,并且是结合了多种传统游戏设计的独特混合游戏。这些配置文件基于游戏风格特征,涵盖了总共41个特征以及超过4,800个游戏中最高级别的随机选择的玩家。在命运的两个主要游戏模式中应用了四个聚类模型(k-均值,高斯混合模型,k-极大值和原型分析):玩家对玩家和玩家对环境。描述了每个模型的性能,并使用各种相似性度量标准,使用跨模型分析来识别每种方法中的四到五个不同的游戏风格。提供了有关在不同情况下使用哪种模型的讨论。这些配置文件被翻译成设计语言,并提供了它们对Destiny玩家基础行为的见解。

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