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Using Gamification Technique to Increase Capacity in the Resolution of Problems During the Process Teaching and Learning Programming

机译:利用赌博技术在流程教学过程中提高解决问题的能力

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This research paper presents the results of an experience implemented in the Academic Department of Computational Systems (DASC, by its initials in Spanish) of the Autonomous University of Baja California Sur (UABCS, by its initials in Spanish) is presented, where a gamification technique was implemented in the classroom, in an introductory course of programming, as support to increase the capacity in the resolution from problems. An activity created with gamification principles was designed for development of the problem-solving competence. The technique was implemented with a group of 14 students from the second semester of Software Development Engineering (IDS, by its initials in Spanish).
机译:本文提出了在Baja加州Sur(UABCS的自主大学)自治大学的计算系统(DASC,西班牙语首字母)中实施的经验的结果,举行了赌博技术在课堂上实施,在一个介绍性的编程过程中,因为支持增加问题的能力。采用博彩原则创建的活动是为解决解决问题的能力的发展。该技术由来自软件开发工程第二学期(IDS,西班牙语的首字母)的一组14名学生实施。

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