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Effects of the Mobile Competitive Game Approach on Students' Learning Attitudes and Flow Experience in Field Trips

机译:流动竞争博弈方法对实地考察学生学习态度和流动体验的影响

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With the rapid progress of mobile technologies and the popularity of wireless networks, educational settings and strategies have changed significantly. Learning environments are no longer limited to classrooms, instead, the importance of conducting learning activities for knowledge construction through interaction with physical environments has been emphasized. In the meantime, researchers have indicated that cultivating students' learning motivation can facilitate their learning performance, and the digital game-based learning approach could provide a good solution for effectively enhancing students' learning motivation. Therefore, in this study, a mobile competitive game is proposed to support learning activities conducted in physical contexts. An experiment has been conducted on an elementary school butterfly ecology course to explore the effectiveness of the proposed approach in comparison with the conventional mobile learning approach. The experimental results show that the mobile competitive game approach can not only improve students' learning attitudes, but can also situates them in learning scenarios with good flow experience.
机译:随着移动技术的迅猛发展和无线网络的普及,教育环境和策略已发生了巨大变化。学习环境不再局限于教室,而是强调了通过与物理环境的交互进行学习活动以进行知识构建的重要性。同时,研究人员指出,培养学生的学习动机可以促进他们的学习表现,而基于数字游戏的学习方法可以为有效提高学生的学习动机提供良好的解决方案。因此,在这项研究中,提出了一种移动竞技游戏来支持在物理环境中进行的学习活动。已对小学蝴蝶生态课程进行了实验,以探索与传统的移动学习方法相比,该方法的有效性。实验结果表明,移动竞争博弈方法不仅可以提高学生的学习态度,而且可以使他们处于具有良好流动体验的学习场景中。

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