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Geometry-based haptic texture modeling and rendering using photometric stereo

机译:基于几何的触觉纹理建模和使用光度立体声渲染

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This paper presents an improved approach to geometry-based haptic texture modeling and rendering. We adopt photometric stereo, one of the most accurate algorithms for 3D surface reconstruction, to increase the resolution of captured geometry profiles. This benefit of higher texture resolution can enhance the realism of rendered textures in terms of roughness. To this end, we have designed and constructed a dome-shaped lighting structure for use in the modeling using photometric stereo. With this apparatus and the photometric stereo algorithms, we can achieve very high texture modeling resolution in the order of 10 pm. We also identify the stiffness and friction of real materials using the Hunt-Crossley model and the Dahl model, respectively, for realistic texture rendering. A user study measuring the perceived similarity between real and virtual textures demonstrated that our system can achieve a reasonably high level of realism in rendering textured objects with high compliance or low friction.
机译:本文提出了一种改进的基于几何触觉纹理建模和渲染方法。我们采用光度立体声,是3D表面重建最准确的算法之一,以增加捕获的几何配置文件的分辨率。在粗糙度方面,纹理分辨率更高的这种好处可以增强所呈现的纹理的现实主义。为此,我们设计并构建了一种用于使用光度立体声的建模的圆顶形照明结构。利用该装置和光度立体声算法,我们可以通过10 PM的顺序实现非常高的质地建模分辨率。我们还分别使用Hunt-Crossley模型和DAHL模型来确定真实材料的刚度和摩擦力,用于现实的纹理渲染。用户学习测量真实和虚拟纹理之间的感知相似性表明,我们的系统可以在具有高遵从性或低摩擦力或低摩擦力的纹理对象中实现相当高的现实现实主义。

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