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A Conceptual Human–Centered Approach to Immersive Digital Heritage Site/Museum Experiences: The Hidden Waterfall City

机译:概念以人为本的数字遗产博物馆经验:隐藏的瀑布城市

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In this paper we present a conceptual Digital Heritage (DH) site in two different forms. The work includes several Unity Scenes built into one package with interactions between a virtual museum and the conceptual DH site. The main objective here is to create a large and realistic user experience using the latest Immersive Virtual Reality (IVR) technologies available to public. This enables us to study the future users’ behavioral patterns in such environments in the next step. The findings can be contributed to the field, mainly for the future technical development. However, the pilot user study undertaken step by step during the development process of this conceptual DH package is not included in this paper as we mainly look at the technical aspects and the overall concept at this stage. The major effort in this study is to employ the available IVR resources to create such environments as proof of concept in large scale. Although (affordable and available to public) IVR technologies have been significantly improved in the recent years, still there are many areas that need to be empowered. DH has long been one of the main targets in cultural studies. In this paper we examine the major interactions in IVR, applicable to DH, using a practical Human-Centered approach as a pilot test for the future behavioral patterns study related to this conceptual work. Therefore, as explained, this study does not represent a real case of DH or a historical review as the focus is mainly on the technical/design aspects, involving the currently available human interaction elements in IVR.
机译:在本文中,我们以两种不同的形式提出了一个概念数字遗产(DH)网站。该工作包括一个内置的几个统一场景,其中一个包装在一个包中,一个包装在虚拟博物馆和概念DH站点之间的交互。这里的主要目标是使用最新的沉浸式虚拟现实(IVR)技术来创建大型和现实的用户体验。这使我们能够在下一步中研究未来用户的行为模式。调查结果可以为该领域做出贡献,主要是为了未来的技术开发。然而,在本概念DH包的开发过程中逐步进行的试点用户学习不包括在本文中,因为我们主要看看此阶段的技术方面和整体概念。本研究中的主要努力是雇用可用的IVR资源,以创建这样的环境作为大规模概念的证据。虽然(价格合理且可用于公开)IVR技术在近年来的显着提高,但仍有许多需要赋予的领域。 DH长期以来一直是文化研究的主要目标之一。在本文中,我们研究了IVR中的主要互动,适用于DH,使用实用的人以人为本的方法作为与这种概念工作相关的未来行为模式研究的试验试验。因此,如上所述,本研究并不代表DH的真实情况或历史审查,因为重点主要是技术/设计方面,涉及IVR中当前可用的人类互动元素。

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