首页> 外文会议>Proceedings of the 2018 3rd Digital Heritage International Congress held jointly with the 2018 24th International Conference on Virtual Systems amp; Multimedia >A Conceptual Human–Centered Approach to Immersive Digital Heritage Site/Museum Experiences: The Hidden Waterfall City
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A Conceptual Human–Centered Approach to Immersive Digital Heritage Site/Museum Experiences: The Hidden Waterfall City

机译:沉浸式数字遗产/博物馆体验的一种以人为本的概念方法:隐藏的瀑布城

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In this paper we present a conceptual Digital Heritage (DH) site in two different forms. The work includes several Unity Scenes built into one package with interactions between a virtual museum and the conceptual DH site. The main objective here is to create a large and realistic user experience using the latest Immersive Virtual Reality (IVR) technologies available to public. This enables us to study the future users’ behavioral patterns in such environments in the next step. The findings can be contributed to the field, mainly for the future technical development. However, the pilot user study undertaken step by step during the development process of this conceptual DH package is not included in this paper as we mainly look at the technical aspects and the overall concept at this stage. The major effort in this study is to employ the available IVR resources to create such environments as proof of concept in large scale. Although (affordable and available to public) IVR technologies have been significantly improved in the recent years, still there are many areas that need to be empowered. DH has long been one of the main targets in cultural studies. In this paper we examine the major interactions in IVR, applicable to DH, using a practical Human-Centered approach as a pilot test for the future behavioral patterns study related to this conceptual work. Therefore, as explained, this study does not represent a real case of DH or a historical review as the focus is mainly on the technical/design aspects, involving the currently available human interaction elements in IVR.
机译:在本文中,我们以两种不同的形式介绍了概念性数字遗产(DH)网站。该作品将多个Unity场景内置到一个程序包中,并在虚拟博物馆与概念性DH站点之间进行交互。这里的主要目标是使用可用于公众的最新沉浸式虚拟现实(IVR)技术创建一个大型而逼真的用户体验。这使我们能够在下一步研究此类环境中未来用户的行为模式。这些发现可以为该领域做出贡献,主要是为未来的技术发展。但是,本文不包括在概念性DH软件包的开发过程中逐步进行的用户试验研究,因为我们主要关注现阶段的技术方面和总体概念。本研究的主要工作是利用可用的IVR资源来大规模创建诸如概念验证之类的环境。尽管(可负担得起并向公众提供)IVR技术在最近几年已得到显着改进,但仍有许多领域需要授权。长期以来,DH一直是文化研究的主要目标之一。在本文中,我们使用一种以人为中心的实用方法,作为与该概念性工作相关的未来行为模式研究的试验性测试,研究了适用于DH的IVR中的主要交互作用。因此,正如所解释的,该研究不能代表DH的真实案例或历史回顾,因为重点主要是技术/设计方面,涉及IVR中当前可用的人机交互元素。

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