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Real vs. immersive-virtual emotional experience: Analysis of psycho-physiological patterns in a free exploration of an art museum

机译:真实与沉浸式-虚拟的情感体验:对美术馆免费探索中的心理-生理模式的分析

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摘要

Virtual reality is a powerful tool in human behaviour research. However, few studies compare its capacity to evoke the same emotional responses as in real scenarios. This study investigates psycho-physiological patterns evoked during the free exploration of an art museum and the museum virtualized through a 3D immersive virtual environment (IVE). An exploratory study involving 60 participants was performed, recording electroencephalographic and electrocardiographic signals using wearable devices. The real vs. virtual psychological comparison was performed using self-assessment emotional response tests, whereas the physiological comparison was performed through Support Vector Machine algorithms, endowed with an effective feature selection procedure for a set of state-of-the-art metrics quantifying cardiovascular and brain linear and nonlinear dynamics. We included an initial calibration phase, using standardized 2D and 360° emotional stimuli, to increase the accuracy of the model. The self-assessments of the physical and virtual museum support the use of IVEs in emotion research. The 2-class (high/low) system accuracy was 71.52% and 77.08% along the arousal and valence dimension, respectively, in the physical museum, and 75.00% and 71.08% in the virtual museum. The previously presented 360° stimuli contributed to increasing the accuracy in the virtual museum. Also, the real vs. virtual classifier accuracy was 95.27%, using only EEG mean phase coherency features, which demonstrates the high involvement of brain synchronization in emotional virtual reality processes. These findings provide an important contribution at a methodological level and to scientific knowledge, which will effectively guide future emotion elicitation and recognition systems using virtual reality.
机译:虚拟现实是人类行为研究中的强大工具。但是,很少有研究能够比较它在真实场景中引起相同情绪反应的能力。这项研究调查了在自由探索艺术博物馆和通过3D沉浸式虚拟环境(IVE)虚拟化的博物馆过程中引发的心理生理模式。进行了一项涉及60名参与者的探索性研究,使用可穿戴设备记录了脑电图和心电图信号。真实与虚拟心理比较是使用自我评估情绪反应测试进行的,而生理比较是通过支持向量机算法进行的,该算法具有有效的特征选择程序,可用于量化心血管的一组最新指标以及大脑的线性和非线性动力学。我们包括一个初始校准阶段,该阶段使用标准化的2D和360°情感刺激来提高模型的准确性。物理和虚拟博物馆的自我评估支持在情感研究中使用IVE。在物理博物馆中,沿唤醒和化合维度的2类(高/低)系统准确度分别为71.52%和77.08%,在虚拟博物馆中,其二级准确度分别为75.00%和71.08%。先前提出的360°刺激有助于提高虚拟博物馆的准确性。此外,仅使用EEG平均相位相干特征,真实分类器与虚拟分类器的准确度为95.27%,这说明了大脑同步在情感虚拟现实过程中的高度参与。这些发现为方法论和科学知识的发展做出了重要贡献,这将有效地指导未来使用虚拟现实的情感启发和识别系统。

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