首页> 外文会议>IEEE/RSJ International Conference on Intelligent Robots and Systems >Design and realization of the CUFF - clenching upper-limb force feedback wearable device for distributed mechano-tactile stimulation of normal and tangential skin forces
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Design and realization of the CUFF - clenching upper-limb force feedback wearable device for distributed mechano-tactile stimulation of normal and tangential skin forces

机译:袖口握紧上肢力反馈可穿戴装置的设计与实现,分布式机械触觉刺激正常与切向切割力

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Rendering forces to the user is one of the main goals of haptic technology. While most force-feedback interfaces are robotic manipulators, attached to a fixed frame and designed to exert forces on the users while being moved, more recent haptic research introduced two novel important ideas. On one side, cutaneous stimulation aims at rendering haptic stimuli at the level of the skin, with a distributed, rather than, concentrated approach. On the other side, wearable haptics focuses on highly portable and mobile devices, which can be carried and worn by the user as the haptic equivalent of an mp3 player. This paper presents a light and simple wearable device (CUFF) for the distributed mechano-tactile stimulation of the user's arm skin with pressure and stretch cues, related to normal and tangential forces, respectively. The working principle and the mechanical and control implementation of the CUFF device are presented. Then, after a basic functional validation, a first application of the device is shown, where it is used to render the grasping force of a robotic hand (the Pisa/IIT SoftHand). Preliminary results show that the device is capable to deliver in a reliable manner grasping force information, thus eliciting a good softness discrimination in users and enhancing the overall grasping experience.
机译:向用户渲染势力是触觉技术的主要目标之一。虽然大多数力量反馈接口是机器人操纵器,但是连接到固定框架并旨在在移动时施加对用户的力量,最近触觉研究更新推出了两种新颖的重要创意。在一侧,皮肤刺激旨在在皮肤水平上呈现触觉刺激,具有分布,而不是集中的方法。另一方面,可穿戴触觉专注于高度便携和移动设备,该设备可以被用户作为MP3播放器的触觉等效物携带和佩戴。本文介绍了一种用于分布式机械触觉刺激的轻型和简单的可穿戴装置(袖口),其具有与正常和切向力相关的压力和拉伸线索的臂皮肤。提出了袖带装置的工作原理和机械和控制实施。然后,在基本功能验证之后,示出了设备的第一应用,其中用于呈现机器人手的抓握力(PISA / IIT Softhand)。初步结果表明,该装置能够以可靠的方式掌握力信息,从而引发用户的良好柔软度辨别,并增强整体抓握体验。

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