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Design and realization of the CUFF - clenching upper-limb force feedback wearable device for distributed mechano-tactile stimulation of normal and tangential skin forces

机译:CUFF紧握式上肢力反馈可穿戴设备的设计和实现,用于对法向和切向皮肤力进行分布式机械触觉刺激

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Rendering forces to the user is one of the main goals of haptic technology. While most force-feedback interfaces are robotic manipulators, attached to a fixed frame and designed to exert forces on the users while being moved, more recent haptic research introduced two novel important ideas. On one side, cutaneous stimulation aims at rendering haptic stimuli at the level of the skin, with a distributed, rather than, concentrated approach. On the other side, wearable haptics focuses on highly portable and mobile devices, which can be carried and worn by the user as the haptic equivalent of an mp3 player. This paper presents a light and simple wearable device (CUFF) for the distributed mechano-tactile stimulation of the user's arm skin with pressure and stretch cues, related to normal and tangential forces, respectively. The working principle and the mechanical and control implementation of the CUFF device are presented. Then, after a basic functional validation, a first application of the device is shown, where it is used to render the grasping force of a robotic hand (the Pisa/IIT SoftHand). Preliminary results show that the device is capable to deliver in a reliable manner grasping force information, thus eliciting a good softness discrimination in users and enhancing the overall grasping experience.
机译:向用户呈现力是触觉技术的主要目标之一。虽然大多数力反馈界面是机器人操纵器,它们固定在固定的框架上并旨在在移动时向用户施加力,但最近的触觉研究引入了两个新颖的重要思想。一方面,皮肤刺激旨在通过分布而不是集中的方法在皮肤水平上提供触觉刺激。另一方面,可穿戴触觉专注于高度便携式和移动设备,用户可以将其作为mp3播放器的触觉等效物进行携带和穿戴。本文提出了一种轻巧的可穿戴设备(CUFF),该设备可通过分别与法向力和切向力相关的压力和拉伸提示来对用户的手臂皮肤进行分布式机械触觉刺激。介绍了CUFF设备的工作原理以及机械和控制的实现。然后,在进行基本功能验证之后,显示了该设备的第一个应用,该设备用于渲染机械手(Pisa / IIT软手)的抓紧力。初步结果表明,该装置能够以可靠的方式传递抓握力信息,从而在用户中引起良好的柔软度判别,并增强了整体抓握体验。

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