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Developing Computational Thinking and Reading and Writing Skills through an Approach for Creating Games

机译:通过创建游戏的方法开发计算思维和阅读和写作技巧

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Research and full paper. Digital games are increasingly a part of our daily lives and are already considered teaching and learning tools. However, its production and documentation is a very complicated task that requires programming skills and knowledge from different areas. This has hampered the development of games in the classroom environment. On the other hand, some teachers have proposed this activity to enable their students to learn school content in a more meaningful way and, consequently, improve learning rates. An alternative for the adoption of game-based learning is an unplugged approach for creating games based on natural language, in which students learn the fundamentals of computing in a playful way and without the use of computers. In this context, this article presents an approach that proposes the creation of games in an unplugged way by using texts produced by students, thus favoring the development of computational thinking and reading and writing skills in the classroom. Also, it may support the students' interest in the computing area by motivating them to enter a higher education course or pursue a career in that area. The results of the exploratory study show that the proposed approach can favor the development of computational thinking, as well as motivate the production of texts, developing students' reading and writing skills, therefore contributing to the improvement of learning assessments.
机译:研究和全纸。数字游戏越来越多的日常生活的一部分,并且已经考虑了教学和学习工具。然而,其生产和文档是一个非常复杂的任务,需要从不同领域的编程技能和知识。这阻碍了课堂环境中的游戏的发展。另一方面,一些教师提出了这项活动,使他们的学生以更有意义的方式学习学校内容,从而提高学习率。采用基于游戏的学习的替代方案是一种难以置力的方法,可以创建基于自然语言的游戏,其中学生以俏皮的方式学习计算的基础知识,而不使用计算机。在这方面,本文提出了一种方法,该方法提出了通过使用学生产生的文本来创建游戏,从而有利于在教室中的计算思维和阅读和写作技巧的发展。此外,它可能通过激励他们进入高等教育课程或在该地区追求职业生涯来支持学生对计算区域的兴趣。探索性研究的结果表明,该拟议的方法可以赞成计算思维的发展,以及激励文本的生产,发展学生的阅读和写作技巧,从而有助于改善学习评估。

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