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Interfaces and services for integrating games and game components into competence based courses within learning management systems

机译:将游戏和游戏组件集成到基于能力的课程中的接口和服务,在学习管理系统中

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Development of an educational game that can be integrated into a course within a Learning Management System (LMS) is a challenging task both from the didactic and from the technical point of view. A thorough evaluation of students' playing performance on LMS-side requires informative user-specific data that have to be collected during gameplay and then transferred to the LMS. Standardized interaction technologies like Learning Tools Interoperability (LTI) specify mechanisms that can be applied for implementing functionality to exchange students' competence profiles and traces. The Knowledge-Management Eco-System Portal of the European funded RAGE (Realizing an Applied Gaming Ecosystem) Research and Innovation Action project provides capable components, assets and related utility packs for developing such functionality: besides a toolkit for creating competence based games that meet the reaquirements of Qualifications Based Learning (QBL), assets for storing individual player profiles and traces are available. Furthermore, tools for creating game-specific analytics are provided that can be embedded by LTI-compatible LMSs like Moodle. This paper is concerned with the integration of QBL-compliant competence based games into LMS-courses. A major topic is the description of an exemplar Moodle-plugin with its required functionality and interfaces to the above-mentioned RAGE assets. As the approach is not yet implemented, this paper remains on a conceptual level.
机译:开发可以集成在学习管理系统(LMS)中的课程中的教育游戏是从教学和技术角度来都有一个具有挑战性的任务。对LMS-Side上学生演奏性能的全面评估需要在游戏过程中必须收集的信息特定的数据,然后转移到LMS。标准化的交互技术,如学习工具互操作性(LTI)指定可以应用于实现功能以交换学生的能力配置文件和痕迹的机制。欧洲资助愤怒的知识管理生态系统门户网站(实现应用的游戏生态系统)研究和创新动作项目为开发此类功能提供了有能力的组件,资产和相关实用程序包:除了创建基于能力的Goods的工具包之外重新核准基于资格的学习(QBL),可以使用用于存储各个播放器配置文件和痕迹的资产。此外,提供了用于创建特定于游戏的分析的工具,可以由LTI兼容的LMS嵌入Moodle。本文涉及将基于QBL的基于能力的比赛集成到LMS课程中。一个主要主题是示例性Moodle-Plugin的描述,其中包含其所需的功能和接口到上述RAGE资产。由于该方法尚未实施,本文仍然存在于概念层面。

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