首页> 美国卫生研究院文献>Sensors (Basel Switzerland) >The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning
【2h】

The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning

机译:基于游戏的基于游戏系统的算法在运营商与电子商务物流流程管理中的技术对象与使用机器学习

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Machine learning (ML) is applied in various logistic processes utilizing innovative techniques (e.g., the use of drones for automated delivery in e-commerce). Early challenges showed the insufficient drones’ steering capacity and cognitive gap related to the lack of theoretical foundation for controlling algorithms. The aim of this paper is to present a game-based algorithm of controlling behaviours in the relation between an operator (OP) and a technical object (TO), based on the assumption that the game is logistics-oriented and the algorithm is to support ML applied in e-commerce optimization management. Algebraic methods, including matrices, Lagrange functions, systems of differential equations, and set-theoretic notation, have been used as the main tools. The outcome is a model of a game-based optimization process in a two-element logistics system and an algorithm applied to find optimal steering strategies. The algorithm has been initially verified with the use of simulation based on a Bayesian network (BN) and a structured set of possible strategies (OP/TO) calculated with the use of QGeNie Modeller, finally prepared for Python. It has been proved the algorithm at this stage has no deadlocks and unforeseen loops and is ready to be challenged with the original big set of learning data from a drone-operating company (as the next stage of the planned research).
机译:机器学习(ML)应用于利用创新技术的各种逻辑工艺(例如,在电子商务中使用无人机进行自动交付)。早期挑战表明,无用的无人驾驶能力和与控制算法缺乏理论基础相关的认知差距。本文的目的是提出一种基于游戏的控制行为算法,其在操作员(OP)和技术对象(TO)之间的关系中,基于游戏是导向的游戏,并且算法支持算法ML应用于电子商务优化管理。代数方法包括矩阵,拉格朗日功能,微分方程和设定理论符号,已被用作主要工具。结果是在两个元素物流系统中基于游戏的优化过程的模型和应用于找到最佳转向策略的算法。最初通过基于贝叶斯网络(BN)的模拟和使用使用QGenie Modeller计算的结构化可能的策略(OP / To)的结构化集合,最后为Python验证了该算法。它已被证明在这个阶段的算法没有死锁和不可预见的循环,并且已准备好与来自无人机运营公司的原始大型学习数据(如计划研究的下一阶段)挑战。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号