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Process Teaching Simulator: Trial and Error, Thinking, Learning Effectiveness

机译:过程教学模拟器:审判和错误,思维,学习效果

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The importance of feedback on students' learning activities, so as to facilitate high learning effectiveness, has been shown before. However, the effectiveness of feedback on students' learning activities, when students learn engineering processes based on computer based simulations, is much less well known. The purpose of this study is to analyze the impact of “correcting feedback” (i.e. the feedback indicates only students' mistakes) and “reflective feedback” (i.e. the feedback includes a hint to encourage the student to re-think a specific answer) on learning effectiveness of engineering students, when using computer based simulation in order to enhance the learning of engineering processes. The impact of “reflective feedback” is analyzed by carrying out semi-quasi experiments using experimental and control groups of students. It is found that “reflective feedback” does not result in higher learning effectiveness and that the students of this study prefer to correct their mistakes by focusing on “correcting feedback” and previously learned content, while using a “trial and error mentality”. The results provide evidence, first, about the impact of students' learning background when using teaching simulators, and, secondly, that simulators showing both, “correcting feedback” and “reflective feedback”, may reduce the stimulating effect of “reflective feedback” because of the presence of “correcting feedback”. Consideration of these findings will contribute to further improvement of process teaching simulators. This study is part of an ongoing research effort related to computer simulation based learning in engineering education.
机译:对学生学习活动的反馈,以促进高学习效能的重要性,之前已经显示。然而,对学生学习活动的反馈的有效性,当学生根据基于计算机模拟学习工程过程中,要少得多众所周知的。这项研究的目的是分析的“纠正反馈”的影响(即反馈显示,只有学生的错误)和‘反思反馈’(即反馈包括提示,以鼓励学生重新思考一个明确的答案)上学习工程专业学生的有效性,以便使用基于计算机模拟,以提高工程流程的学习时。的“反射反馈”的影响是通过进行使用学生的实验组和对照组半准实验进行分析。研究发现,“反思反馈”不会导致更高的学习效率和这项研究的学生更喜欢通过专注于“纠正反馈”,以前学过的内容,而使用“试错的心态”来改正自己的错误。结果提供了证据,首先,关于学生的影响使用教学模拟器时学习背景,其次,该模拟器显示两者‘校正反馈’和‘反射反馈’,可以减少‘反射反馈’,因为刺激作用的“校正反馈”的存在。考虑到这些研究结果将有助于教学过程模拟器的进一步改善。这项研究是在工程教育与基于计算机模拟学习一个正在研究的努力的一部分。

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