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Believable judge bot that learns to select tactics and judge opponents

机译:令人信服的判断机器人,可以学习选择战术和判断对手

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This paper describes our believable judge bot ICE-CIG2011 that has an ability to learn tactics from a judge player and an ability to judge an opponent character as a human or a bot. We conjecture that a bot with these two abilities should be considered human-like in a competition environment, such as BotPrize, where human players participate to compete not only for being the most human-like player but also the best judge. Main contributions of this work lie in our mechanisms for achieving these two abilities. To achieve the former ability, we develop a system and GUI that allow a selected judge player — whose role is to train ICE-CIG2011 — to control his or her character by only deciding which tactic to use under a given situation. We then obtain the judge's tactic log and use it for training tactic selection of ICE-CIG2011 with neuro evolution of augmenting topologies. To achieve the latter ability, we acquire additional logs when the judge character interacts with other opponent characters. In order to represent the play of a known (bot or human) character, we train a neural gas — a kind of self-organizing neural network — from its log. For an unknown character, once its neural gas is trained after a certain period of observation, ICE-CIG2011 decides if it is a human or bot by using the if-nearest-neighbor algorithm; this algorithm considers the majority in the labels of the if-nearest neural gases, of known characters, to the neural gas of that unknown character. Experimental results are given and discussed concerning these two abilities of ICE-CIG2011.
机译:本文介绍了我们令人信服的评判机器人ICE-CIG2011,该机器人具有向评判者学习战术的能力,并具有将对手角色判定为人类还是机器人的能力。我们推测,在竞争环境(例如BotPrize)中,具有这两种能力的机器人应被视为人形机器人,在这里,人类玩家不仅要参加竞赛,不仅要成为最人性化的玩家,还要成为最佳裁判。这项工作的主要贡献在于我们实现这两种能力的机制。为了实现前者的能力,我们开发了一种系统和GUI,允许选定的裁判员(其角色是训练ICE-CIG2011)通过仅决定在给定情况下使用哪种策略来控制其性格。然后,我们获得法官的战术日志,并将其用于训练具有增强拓扑结构的神经进化的ICE-CIG2011的战术选择。为了实现后一种能力,当裁判角色与其他对手角色互动时,我们会获得更多日志。为了表示已知角色(机器人或人类)的游戏,我们从其日志中训练了一种神经气体(一种自组织神经网络)。对于未知角色,ICE-CIG2011经过一段时间的观察后一旦对其神经毒气进行训练,就会使用if-nearest-neighbor算法确定它是人还是机器人。该算法将已知字符的最接近if的神经气体的标签考虑为该未知字符的神经气体的标签中的大多数。给出并讨论了有关ICE-CIG2011的这两种功能的实验结果。

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