首页> 外文会议>2011 IEEE International Conference on Robotics and Automation >A learning-based control architecture for an assistive robot providing social engagement during cognitively stimulating activities
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A learning-based control architecture for an assistive robot providing social engagement during cognitively stimulating activities

机译:辅助机器人的基于学习的控制体系结构,可在认知刺激活动中提供社交参与

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Recent studies have shown that sustained engagement in cognitively stimulating activities has had positive effects on the cognitive functioning of humans. The objective of our work is to develop an intelligent socially assistive robot that can engage individuals in person-centered cognitively stimulating activities. In this paper, we present the design of a novel learning-based control architecture that enables the robot to act as a social motivator by providing assistance, encouragement and celebration during the course of an activity. A hierarchical reinforcement learning (HRL) approach is used to provide the robot with the ability to: (i) learn appropriate assistive behaviors based on the structure of the activity and (ii) personalize the interaction based on the person's affective state during the activity. Preliminary experiments show that the proposed learning-based control architecture is effective in determining the optimal assistive behaviors of the robot during a memory game interaction.
机译:最近的研究表明,持续参与认知刺激活动已对人类的认知功能产生了积极影响。我们工作的目的是开发一种智能的社交辅助机器人,该机器人可以使个人参与以人为中心的认知刺激活动。在本文中,我们介绍了一种新颖的基于学习的控制体系结构,该体系结构可通过在活动过程中提供帮助,鼓励和庆祝来使机器人充当社会激励者。分层强化学习(HRL)方法用于为机器人提供以下能力:(i)根据活动的结构学习适当的辅助行为,以及(ii)根据人在活动期间的情感状态来个性化交互。初步实验表明,所提出的基于学习的控制体系结构可以有效地确定机器人在记忆游戏互动过程中的最佳辅助行为。

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