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Modeling the Role of Empathic Design Engaged Personas: An Emotional Design Approach

机译:建模共情设计角色的角色:一种情感设计方法

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Norman suggested three dimensions of emotion to approach user-centred design to raise awareness of the importance of designing for users to achieve a higher level of satisfaction. In other words, the design should satisfy the user's emotional desires beyond usability. This opinion explains user-centred design more broadly. Companies, such as Apple and Microsoft, have already employed anthropologist to observe users' daily behaviour. Unfortunately, gathering information on users' needs is costly, time consuming and complex and has, therefore, become a barrier for designers. Additionally, most emotional design only covers shape design instead of all emotional aspects. There is little previous work devoted to tackling these problems. This research, therefore, proposed using empathic design with the assistance of personas as the main approach to emotional design. We first investigated the designers' current design pattern to explore the difficulties and problems. Next, personas were used to ascertain how they could help designers to engage in emotional design. Comparisons were then given to show the effectiveness of the proposed method. This study invited 16 designers to partake in this assessment. We explored how personas help designers in idea generations by using emotional design and some guidelines were suggested for future research.
机译:诺曼(Norman)建议从情感的三个维度着手以用户为中心的设计,以提高对设计对用户实现更高满意度的重要性的认识。换句话说,设计应满足用户超出可用性的情感要求。该观点更广泛地解释了以用户为中心的设计。苹果和微软等公司已经聘请了人类学家来观察用户的日常行为。不幸的是,收集有关用户需求的信息既昂贵,费时又复杂,因此已成为设计人员的障碍。此外,大多数情感设计仅涵盖形状设计,而不是所有情感方面。以前很少有工作致力于解决这些问题。因此,这项研究提出在人物角色的帮助下使用共情设计作为情感设计的主要方法。我们首先调查了设计师当前的设计模式,以探讨困难和问题。接下来,使用角色来确定他们如何帮助设计师进行情感设计。然后进行比较以显示该方法的有效性。这项研究邀请了16位设计师参与这项评估。我们探讨了角色扮演如何通过使用情感设计来帮助设计师在创意世代中发展,并提出了一些指导方针,以供将来研究之用。

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