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Collaborating with Kaspar: Using an autonomous humanoid robot to foster cooperative dyadic play among children with autism

机译:与Kaspar合作:使用自主的类人机器人在自闭症儿童之间培养合作的二元游戏

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This article describes a pilot study in which children with autism alternated between playing a co-operative, dyadic video game with an adult human and playing the same game with an autonomous humanoid robot. The purpose of the study was to determine whether the children, all of whom had difficulties communicating and engaging in social play with others, would display more collaborative behaviours when playing with an adult after playing and interacting with the humanoid robot. Based on our analysis of the children's behaviours while playing the cooperative game, our findings suggest that the children were more entertained, seemed more invested in the game, and collaborated better with their partners during their second sessions of playing with human adults than during their first. One possible explanation for this result is that the children's intermediary play session with the humanoid robot had an impact on their subsequent play session with the adult. Additionally, while the autistic children saw the robotic partner as being more interesting and entertaining, they played more collaboratively and cooperated better with the human adult.
机译:本文介绍了一项试点研究,其中自闭症儿童在与成年人玩合作的,二进位的电子游戏和与自主人形机器人玩同一游戏之间进行交替。这项研究的目的是确定在与人形机器人玩耍和互动后,与成人一起玩耍的所有儿童,在与成年人玩耍时是否会表现出更多的协作行为。根据我们对孩子们在玩合作游戏时的行为的分析,我们的发现表明,与成人游戏相比,孩子们在与成人玩游戏的第二节中更有趣,似乎对游戏投入更多,与伴侣的合作更好。这种结果的一种可能的解释是,儿童与人形机器人的中间游戏课对他们随后与成人的游戏课产生了影响。此外,虽然自闭症儿童认为机器人伴侣更有趣,更有趣,但他们与成年人共同玩耍时更加协作,并且合作得更好。

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