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Collaborating with Kaspar: Using an autonomous humanoid robot to foster cooperative dyadic play among children with autism

机译:与Kaspar进行合作:使用自主人形机器人培养自闭症儿童之间的合作二元游戏

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This article describes a pilot study in which children with autism alternated between playing a co-operative, dyadic video game with an adult human and playing the same game with an autonomous humanoid robot. The purpose of the study was to determine whether the children, all of whom had difficulties communicating and engaging in social play with others, would display more collaborative behaviours when playing with an adult after playing and interacting with the humanoid robot. Based on our analysis of the children's behaviours while playing the cooperative game, our findings suggest that the children were more entertained, seemed more invested in the game, and collaborated better with their partners during their second sessions of playing with human adults than during their first. One possible explanation for this result is that the children's intermediary play session with the humanoid robot had an impact on their subsequent play session with the adult. Additionally, while the autistic children saw the robotic partner as being more interesting and entertaining, they played more collaboratively and cooperated better with the human adult.
机译:本文介绍了试点研究中,自闭症儿童玩合作的,二元视频游戏的成人和玩同样的游戏与自主人形机器人之间交替。这项研究的目的是确定打,并与仿人机器人交互后与成人玩的时候孩子们,所有这些人都沟通和社交游戏与其他人从事的困难,是否会显示更多的合作行为。基于我们对孩子的行为进行分析,而玩合作游戏,我们的研究结果表明,孩子们更多的娱乐,似乎更多的投入在游戏中,并在其过程中他们的第一个与人类的成年人比打第二届合作与他们的合作伙伴更好。造成这种结果的一个可能的解释是,儿童与人形机器人中介玩进程曾与成人对他们以后的比赛会产生影响。另外,虽然自闭症儿童看到机器人伙伴为更多的趣味性和观赏性,他们打更多的协作和合作,与成人好。

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