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Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task

机译:网格 - 机器人驱动程序:进化多功能虚拟机器人任务

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Beginning with artificial ants and including such tasks as Tartarus, software agents that are situated on a grid have been a staple of evolutionary computation. This manuscript introduces a grid-robot problem in which the agents simulate single or multiple drivers on a two-lane interstate freeway that may have obstructions. The drivers are represented as If-Skip-Action lists, a linear genetic programming structure. With one driver present, the problem is similar to an artificial ant task, requiring only that the grid robot learn where fixed obstacles are placed. When multiple drivers are present, the process of driving can be cast as a game similar to the prisoner's dilemma. The relative advantage to be gained from inducing another vehicle to crash is analogous to defection in the prisoner's dilemma. The game differs from prisoner's dilemma in that defecting is a complex learned behavior, not simply a move the grid robot may choose. A skilled opponent may doge an attempt at "defection". Six sets of experiments with up to five drivers and two fixed obstacles are performed in this study. In multi-driver simulations evolution locates a diversity of behaviors within the context of the driver task.
机译:以人工蚂蚁开头,包括塔塔鲁斯这样的任务,位于网格上的软件代理是进化计算的主食。此手稿介绍了一个网格机器人问题,其中代理模拟了可能具有障碍物的双车间州际高速公路上的单个或多个驱动器。驱动程序表示为if-skip-action列表,是线性遗传编程结构。对于一个驾驶员存在,问题类似于人工蚂蚁任务,只需要网格机器人在放置固定障碍物时。当存在多个驱动器时,驾驶过程可以作为类似于囚犯的困境。从诱导另一辆车碰撞中获得的相对优势类似于囚犯困境中的缺陷。游戏与囚犯的困境不同,因为这种缺陷是一种复杂的学习行为,而不仅仅是移动网格机器人可以选择的移动。一个熟练的对手可能会在“叛逃”上进行尝试。在本研究中进行了六套高达五个司机和两个固定障碍的实验。在多驱动程序模拟中,Evolution在驱动程序任务的上下文中找到了多样性的行为。

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